Again hold ctrl+S and click selected to cursor. Return to Object Mode and select your camera. In edit mode, left-click (select) a vertex on belonging to the circle, then hold ctrl+S, select cursor to selected. Select the (bezier) circle then enter edit mode. Select the camera and in the cameras constraints property add a Track To constraint and set the cube as its target. Hold ctrl+P and select set parent.Īdd a small cube and position it roughly around the model's torso, then restrict the cubes rendering view, viewport visibility and viewport selection so you can't click or see the cube. Select the camera, hold shift and select the circle. Raise it on the Z-axis so it's above the model's head. In Object mode add a circle mesh and center it. So! You've got your 3D model with all its animations. If you run in to another problems (and you probably will cause I've never written a tutorial or guide before) I'll put additional resources at the bottom that helped me learn how to do this to begin with. I don't know how, but you might like to know it's possible. I've also heard you can substitute Gimp for Photoshop. Figure I might as well share this since it's something I spent a while figuring out.ĢD renders of 3D models is a bit of a lost art, utilized beautifully in games like Diablo 2.
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